Builder

class Builder : GeneratedMessage.Builder<BuilderT> , StoreAndForwardProtos.StoreAndForward.StatisticsOrBuilder

TODO: REPLACE
Protobuf type meshtastic.StoreAndForward.Statistics

Functions

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Is the heartbeat enabled on the server?
bool heartbeat = 7;
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Maximum number of messages we will save
uint32 messages_max = 3;
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Number of messages we have currently saved our history.
uint32 messages_saved = 2;
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Number of messages we have ever seen
uint32 messages_total = 1;
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Number of times any client sent a request to the S&F.
uint32 requests = 5;
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Number of times the history was requested.
uint32 requests_history = 6;
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Maximum number of messages the server will return.
uint32 return_max = 8;
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Maximum history window in minutes the server will return messages from.
uint32 return_window = 9;
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Router uptime in seconds
uint32 up_time = 4;
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fun getDescriptor(): Descriptors.Descriptor
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open fun getDescriptorForType(): Descriptors.Descriptor
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open fun getHeartbeat(): Boolean

Is the heartbeat enabled on the server?
bool heartbeat = 7;
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open fun getMessagesMax(): Int

Maximum number of messages we will save
uint32 messages_max = 3;
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open fun getMessagesSaved(): Int

Number of messages we have currently saved our history.
uint32 messages_saved = 2;
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open fun getMessagesTotal(): Int

Number of messages we have ever seen
uint32 messages_total = 1;
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open fun getRequests(): Int

Number of times any client sent a request to the S&F.
uint32 requests = 5;
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Number of times the history was requested.
uint32 requests_history = 6;
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open fun getReturnMax(): Int

Maximum number of messages the server will return.
uint32 return_max = 8;
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open fun getReturnWindow(): Int

Maximum history window in minutes the server will return messages from.
uint32 return_window = 9;
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open fun getUpTime(): Int

Router uptime in seconds
uint32 up_time = 4;
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Is the heartbeat enabled on the server?
bool heartbeat = 7;
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Maximum number of messages we will save
uint32 messages_max = 3;
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Number of messages we have currently saved our history.
uint32 messages_saved = 2;
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Number of messages we have ever seen
uint32 messages_total = 1;
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Number of times any client sent a request to the S&F.
uint32 requests = 5;
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Number of times the history was requested.
uint32 requests_history = 6;
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Maximum number of messages the server will return.
uint32 return_max = 8;
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Maximum history window in minutes the server will return messages from.
uint32 return_window = 9;
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Router uptime in seconds
uint32 up_time = 4;